---
title: "Software Engineer"
company: "Beyond Reach Labs"
company_url: "https://www.remjobs.works/companies/beyond-reach-labs"
url: "https://www.remjobs.works/job/beyond-reach-labs-software-engineer-732b515d-9d59-43c0-b205-5ef5d08424ad"
apply_url: "https://jobs.ashbyhq.com/beyondreachlabs/8d4bf2ec-7bb9-424c-a556-3f15c0650f2b"
workplace: onsite
location: "New York City"
employment_type: full-time
seniority: mid
role: software-engineering
region: united-states
salary: "$100,000–$180,000 per year"
date_posted: 2026-09-10T17:39:04.329Z
first_seen_by_remjobs: 2026-09-10T17:46:13.435Z
---

# Software Engineer

**Beyond Reach Labs** · New York City

Salary: $100,000–$180,000 per year

Apply: https://jobs.ashbyhq.com/beyondreachlabs/8d4bf2ec-7bb9-424c-a556-3f15c0650f2b

## About Beyond Reach Labs

At Beyond Reach Labs we are building solar panels for Space that grow from the size of a dining table to a football field in orbit.

Mitch and Pele met 13 years ago as freshmen at UPenn studying mechanical engineering. Mitch recently got his PhD at Carnegie Mellon working with NASA on kilometer-scale deployable structures, and Pele spent seven years at SpaceX leading Dragon parachute engineering, safely returning astronauts from space.

The collective satellites today use around 20MW, roughly the output of a datacenter on earth, but by 2030 there is a demand for over 10GW, a 500x increase, largely driven by orbital datacenters, space stations, and lunar outposts.

If you want more power, your only option is to launch larger solar panels, which quickly become fragile or impractically expensive. As a result, power constraints already determine whether missions or industries can exist at all.

But at Beyond Reach Labs we have introduced a new class of deployable solar panels giving satellites 10x more usable power without increasing launch mass or volume. This works because our patented deployable design changes geometry in space, allowing for us to reach 10x longer while remaining rigid.

## About the role

They say the best deployable is no deployable, but we believe large deployable mechanisms are the future for large infrastructure in space.

At Beyond Reach Labs, we are designing and building the largest deployable structures ever flown to space. We believe data-driven simulation is key to the design, validation, and iterative improvement of these structures.

As a Founding Software Engineer, you will be responsible for building critical internal engineering tools that enable and accelerate the design and analysis process. As an early engineer, you will be responsible for a large scope of software engineering, including the development and maintenance of front-end tools that help with visualization and analysis, back-end data systems to collect and organize large amounts of test and simulation data, and standing up the compute infrastructure required to run large-scale simulations.

### Key Responsibilities:

#### Tool Development

- Quickly deploy new internal web-based tools for data analysis or visualization that empower our mechanical engineers to make better decisions and streamline workflows

- Communicate with our leadership and engineering teams to understand needs and requirements, proactively suggesting ways these can be met with the right software tools, whether they are purchased or developed internally

- Work with high performance scientific computing software to improve performance, robustness, metric reporting, and ease-of-use

#### Compute Infrastructure

- Spin up and maintain compute capability for large-scale simulations that can take hours or days to run, benefit from live reporting, and flexible post-run analysis and visualization tooling

- Deploy performant data storage solutions for simulation and test data that allow engineers to easily access historical data and incorporate it into their own analysis tools

- Ensure good CI coverage while minimizing friction for non-software engineers working within a shared codebase

- Develop, maintain, and improve pipelines for deploying internal tools quickly and safely

#### Real-to-Sim Development (nice-to-have)

- Work with the simulation team to develop data and compute pipelines for improving simulation fidelity by leveraging data collected from tests and actual customer deployments

- Develop innovative solutions and algorithms for data-driven improvement of our in-house simulation models

- Build solutions that scale to many programs, customers, and individual products

### Basic Qualifications

- Either:Bachelor’s degree or greater in Computer Science, Software Engineering, or Computer Engineering, or

- 3-5 years experience working as a Software Engineer

- Knowledge of software best practices across front-end, back-end, and cloud infrastructure

- Experience developing software tools from 0 to 1

- Demonstrated ability to work autonomously and take project ownership of projects with unclear or frequently-changing requirements

### Preferred Qualifications

- 5 years experience in hardware-focused engineering organizations

- Experience working on high-performance scientific computing projects

- Experience working on sim-to-real solutions in aerospace or robotics companies

---

Source: Beyond Reach Labs's own career page, read by RemJobs. Canonical HTML version: https://www.remjobs.works/job/beyond-reach-labs-software-engineer-732b515d-9d59-43c0-b205-5ef5d08424ad
